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Games Animation, Modelling and Effects (including foundation year) BSc (Hons)

London Metropolitan University

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Course options

  • Qualification

    Bachelor of Science (with Honours) - BSc (Hons)

  • Location

    Holloway

  • Study mode

    Full time

  • Start date

    01-SEP-25

  • Duration

    4 Years

Course summary


Why study this course?

The BSc Games Animation, Modelling and Effects (GAME) degree course is an innovative undergraduate degree that will provide creative game artists with a number of core modules as well specific artistic skills to enable you to develop the specialist knowledge and skills needed by the games industry.As an artist you will develop your computer graphics skills, both artistically and technically. You'll learn about subjects including modelling, rigging, animation, texturing, lights/cameras, visual effects (VFX) and rendering. A number of core modules are provided as part of the degree to enable game artists and game programmers to work together and achieve common goals: such an approach is fundamental to the workflow within the games industry. In addition both groups will also work with each other using their specialist art/programming skills to design and produce joint collaborative games. Successful completion of the course will prepare artists for a range of positions from concept, technical, texture and VFX artist to character/model builder, animator and graphic designer.


More about this course

Designed after research and consultation with computer games professionals and games industry body TIGA - www.tiga.org - this innovative degree will enable artists to develop their computer graphics skills, both artistically and technically - including modelling, rigging, animation, rendering, texturing, lights/cameras and visual effects (VFX).


Key skills covered on the course include

- Visual Effects (VFX) workflowYou鈥檒l learn how to design and implement visual effects (VFX) in Houdini and Maya, how to composite VFX and 3D content in real life footage in NUKE and how to create procedural content in Houdini to be integrated in Unreal Engine.- Character artist workflowAfter studying human anatomy in great detail you鈥檒l go on to design and model characters in Maya and sculpt characters in ZBrush. You鈥檒l also create realistic clothing in Marvellous Designer and texture your character in Substance Painter and Substance Designer. Finally, you鈥檒l learn how to rig your character in Maya to get it ready for animation.- Environment/ hard-surface modeler workflowThis will see you design and create environmental assets in Maya, Zbrush and Houdini (such as buildings, furniture, weapons, tools etc.) You鈥檒l then learn how to texture your assets in Substance Painter and Substance Designer.- Animator workflowYou鈥檒l learn the principles of animation on which all classic animation works are based. You will first learn how to design and create animations in 2D with Adobe Creative Cloud software, before progressing on to animating mechanical objects and characters in 3D with Maya. Additionally, you鈥檒l learn how to export your animation and integrate them in Unity and Unreal Engine, and how to utilise them in order to create in-game cut-scenes. Finally, you鈥檒l integrate your 3D animations with real life footage using NUKE.- Game Designer / Level Designer workflowYou will study the principles of game and level design, and you鈥檒l be working in teams with our Games Programming BSc students in order to design, project plan and implement your own games. You鈥檒l learn how to optimise your game assets and design levels for games built with DirectX, Unity and Unreal Engine.- Technical Artist workflowYou鈥檒l be given the option to learn scripting in C# for Unity, MEL and Python for Maya. You will also have the opportunity to learn visual programming in Unreal Engine, the Bifrost graph editor in Maya and procedural asset generation in Houdini.

Application deadline

29 January

Tuition fees

Students living in Hong Kong
(International fees)

拢 19,500per year

Tuition fees shown are for indicative purposes and may vary. Please check with the institution for most up to date details.

Entry requirements

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QUALIFICATION TYPE

A level :

At least one A level (or a minimum of 32 UCAS points from an equivalent Level 3 qualification, eg BTEC Subsidiary/National/BTEC Extended Diploma).

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University information

London Metropolitan University

London Metropolitan University

  • University League Table

    127th

  • Campus address

    London Metropolitan University, Admissions Office, 166-220 Holloway Road, City of London, N7 8DB, England

London Met is home to students from over 150 nationalities, creating a diverse and enriching learning experience.
London Met campuses are based in central London, a city consistently ranked one of the best in the world for university students.
London Met鈥檚 dedicated international team provides advice and guidance on key issues such as visas, family and dependants, induction, and work opportunities.

Subject rankings

  • Subject ranking

    114th out of 117

  • Entry standards

    / Max 227
    88 39%

    116th

  • Graduate prospects

    / Max 100
    61.0 61%

    109th

    1
  • Student satisfaction

    / Max 4
    3.40 85%

    2nd

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